AI Insights · Timothy · January 2023
Top 5 Puzzle Games on Android in Brazil Q4 2022
Explore the performance trends of the leading puzzle games on Android in Brazil during Q4 2022, highlighting downloads, active users, and revenue.
In Q4 2022, the top 5 puzzle games on Android in Brazil demonstrated varied performance trends, as per Sensor Tower data. Here's a closer look at the weekly downloads, active users, and revenue for these popular titles.
Save the Doge saw fluctuating weekly downloads, starting strong with approximately 367K in late September but gradually declining to around 142K by mid-December, before a slight uptick to 183K by the end of the year. Active users for the game mirrored this trend, peaking at 948K in early October and falling to 407K by the end of December. Revenue data for this period was not reported.
Tic Tac Toe Glow: 2 Player XO experienced a consistent increase in weekly downloads, reaching a high of 263K in mid-December. Active users grew significantly from 148K in late September to 757K by mid-December, although there was a minor dip to 732K in the final week of the year. No revenue data was available for this game during the period.
Millionaire 2024: Trivia Game maintained steady weekly downloads throughout the quarter, with a notable rise from 103K in early December to 169K by the end of the month. Active users also increased, starting at 555K in late September and reaching 692K by the end of December. Revenue metrics were not provided for this game.
Word Search - Word Puzzle Game had stable weekly download numbers, peaking at 130K in late November before a slight decline to 80K by the end of December. Active users showed a similar pattern, with a peak of 937K in late November and a subsequent drop to 819K by the year's end. Revenue data was not reported for this period.
Brain Test: Tricky Puzzles exhibited consistent weekly downloads, with figures hovering around 94K to 116K throughout the quarter. Active users remained relatively stable, ranging from 355K in late September to 393K by the end of December. The game generated modest weekly revenue, peaking at $191 in mid-November.
For more in-depth insights and data, visit Sensor Tower.